When people write about Playdead’s new game Inside, they tend to say things like, “It’s incredible, but I can’t describe it without spoiling it.”
I’m going to “spoil” the beginning of Inside and make vague allusions to its ending, so please proceed with caution.
Your player-character is a ten-year-old boy who begins the game in the woods, where he has escaped from some sort of shadowy facility. He’s being chased by masked men with guns and attack dogs, and he will be killed instantly if he’s spotted. The player’s goal is to move the boy constantly to the right side of the screen while evading capture.
After the boy leaves the woods, he emerges onto a farm littered with the carcasses of parasite-infested pigs. It’s here that the game introduces its central puzzle mechanic, which involves using a headset to control braindead adult humans. After the boy makes his way from the farm into a decaying city, it becomes apparent that these braindead humans are being tested and possibly marketed by normal humans.
Inside eventually finds its stride, but the puzzles at the beginning have the potential to be frustrating for a first-time player. To give an example, in order to progress through one of the barns on the farm, the player has to backtrack in order to open the door, which allows a gaggle of chirping chicks to enter. Since the game has never asked the player to move from right to left, and since there’s no indication of the chicks other than a faint chirping on the other side of the barn door, it’s not immediately apparent that these chicks are a necessary element to a puzzle that otherwise has four moving parts.
The first quarter of the game also features another type of frustrating puzzle – let’s call it the “crossing long distances to escape anthropophagic attack dogs” puzzle. If the player dies at any point during one of these sequences, she has to start over at the beginning of the set piece, not from the point of death. Repeatedly playing the same three minutes only to fail at the end is not fun, and it breaks the game’s mood and sense of flow.
Thankfully, such puzzles don’t appear again after the first third of the game. Many of Inside’s later puzzles involve a similar combination of careful timing and brutal death, but they allow the player space to stand still and assess the situation, and their respawn points are non-punishing.
Tiny birds and bloodthirsty canines aside, Inside is beautiful and seamless, with no loading screens or frame rate drops. In addition, the sound design is brilliant, with the audio working alongside the shadows and dim light of the graphic design to create a palpable sense of danger and menace. I was so wired and on edge after I finished this game that I couldn’t sleep for hours.
I thoroughly enjoyed the experience of playing Inside. Unlike Playdead’s earlier game Limbo, which was more abstract and fantasy-themed, Inside is grittier and more focused on apocalyptic imagery. Inside’s realistic stylizations render it less creepy and darkly atmospheric than Limbo, but the game’s graphic slickness and polish underscore several of the central themes of the story while rendering the ending sequence all the more bizarre.
When I had gotten about an hour into Inside, I could can see its story evolving in two ways. The first is that the boy is a host for the same parasite that killed the pigs on the farm; and, if he escapes into civilization, the infection will spread and the world will be doomed. The second is that the boy is being controlled just as he controls the braindead adults; and, after he accomplishes his mission, he will be unplugged.
The actual ending of Inside is nothing even remotely resembling what I expected. The game ended up becoming a surreal meditation on bioethics and subjectivity, and to be honest I’m still trying to process what happens. In addition, apparently there is a secret ending that the player can unlock by going back into the game with a walkthrough, collecting all the MacGuffins, and starting over from the beginning. I need to step back from this game, but I hope to return to it within the next few months.
( Header image from Playdead’s official website )