Teaching Final Fantasy X, Part One

final-fantasy-x-hd

Starting in two weeks, I will be teaching a class about Final Fantasy X at George Mason University. When I decided to put together a course on video games in a Japanese context, I saw two options for how to structure the class. The first was that I would assign a number of games to emphasize breadth, and the second was that I would assign one game to emphasize depth.

My main concern is accessibility. A lot of people who love (and develop) games genuinely suck at playing them, and I didn’t want to assign any texts that my students can’t “read.” I also don’t want to try to force my students into a major commitment of time or money, which will only result in them not doing the assignments. For practical reasons, it made much more sense for me to only assign one game.

I decided that the game would be Final Fantasy X because of its accessibility. It’s not a difficult game, it doesn’t require a great deal of grinding, and it can be played from start to finish in about forty to sixty hours. There are two official English-language strategy guides floating around in PDF form, and there are numerous fan-written walkthroughs as well. Even if I somehow get a student who has never played a video game before, I’m pretty sure they can handle Final Fantasy X.

The game also exists in multiple versions, which include the original PS2 game, the PS3 HD release as a disc and as a digital download, a digital version augmented for the PS4, a Steam version of the PS3 HD remaster, and a quality ROM for the PCSX2 emulator. What this means is that I won’t have to try to swim upstream to get the university library to make a copy of the game available for students who wouldn’t otherwise have access to it, which poses numerous logistical problems.

What I also appreciate about Final Fantasy X is that it’s a good game. It’s not my favorite Final Fantasy, and I haven’t adopted any of its characters as my children, but there’s certainly a semester’s worth of material to explore.

I’ll write more on the course structure later as I continue to iron out the awkward folds in the syllabus.

( Header image from the Final Fantasy Wiki )

2 thoughts on “Teaching Final Fantasy X, Part One

  1. Kathryn, good luck to you! Ride the Shoopuf, all that.

    And, maybe prepare for vaguely snarkly/”bemused” articles.

    Do want to see the syllabus, though. Esp. as, I really can’t imagine what you will put on the syllabus *after* that one FFX paper.

    Like

    1. Thanks! And…

      maybe prepare for vaguely snarkly/”bemused” articles

      …if anyone takes even the slightest interest in this course I will be beyond flattered. I’ve actually been thinking about doing a bit of self-promotion, but first I have to get the class up and running!

      Like

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